Dragon entrance animation
The animation BP takes a random spline from an array and uses it to move the dragon and adapt the animations to it.
Dragon Rig. One chain of bones allows to animate it on maya, the other is used to adapt the animation to the splines in unreal.
Dragora is a short competitive game we made as a school project in 2020. It was made to be projected at the Agora of Montpellier. Sadly due to Covid it never happen. I did the rigging and programming of the dragon and some small props.
The dragon was sculpted and textured by
https://www.artstation.com/fyoston